Recent posts

#21
New Games / Hooda Escape Charlotte 2026
Last post by selfdefiant - March 02, 2026, 08:07:10 AM


You got left behind by your friends in Charlotte! Look around, see what you can find to help you escape Charlotte! Good luck and have fun escaping!

Play here!
#22
New Games / Re: Escape the Stone Fortress
Last post by selfdefiant - March 02, 2026, 06:30:28 AM
Quote from: 1sky1heart on March 02, 2026, 03:02:55 AMNice game! I read over on eg24, you made this with software you developed. Now how cool is that!  8)  Well done, and thanks for posting it  :)
Yes, I did make the software that created the game. Thank you! I have always wanted to make my own design tools and decided I might as well! I hope the games run well and it will help me make more games in a shorter time. This one was just a test. ;)
#23
General Discussion / Re: Sneaky Christmas series
Last post by selfdefiant - March 02, 2026, 06:28:44 AM
Yes, I will get it up here!
#24
New Games / Re: Escape the Stone Fortress
Last post by 1sky1heart - March 02, 2026, 03:02:55 AM
Nice game! I read over on eg24, you made this with software you developed. Now how cool is that!  8)  Well done, and thanks for posting it  :)
#25
General Discussion / Sneaky Christmas series
Last post by johntfs - March 02, 2026, 12:07:10 AM
Any chance of uploading the Sneaky Christmas series that takes place at the Sneaky family ranch?

The only working game I've found is on Newgrounds here: https://www.newgrounds.com/portal/view/667887

I'd really like to play Days Two and Three.
#26
New Games / Escape the Stone Fortress
Last post by selfdefiant - March 01, 2026, 01:24:43 PM


You are locked inside the stone fortress. Look around, see what you can find to help you escape!

Play here!
#27
New Games / Re: Sneaky's Carnival
Last post by selfdefiant - February 25, 2026, 04:20:13 PM
Quote from: Skink on February 25, 2026, 02:43:53 PM
Quote from: selfdefiant on February 25, 2026, 09:37:10 AM
Quote from: Skink on February 25, 2026, 08:47:24 AMNice idea, but in the game that is based on using the browser's development tools placing the correct answer right and straight in the source of the page... I mean, if I opened the source code anyway, and see the answer right before me, why should I try to solve riddles?
What you really should change here is to place the answer check on your server. The page should query it on user's attempt to enter the answer, and the server will respond if it correct or not.
Not all answers are available in the console. Only some and some aren't easy to find!
All, except the last one. You can find them in level<N>.html, function CarnivalEngine.initLevel, argument's property "answer". And the last one you can see in comments in the same file.


BTW, to place answer validation on the server you don't even need a specific API. You can make on server folder "answers", and put there empty files with names: "1-map.txt", "2-glass.txt" etc. When user proposes an answer, you try to fetch a file with corresponding name, for example if he answers "planet" on 1st question, you try to fetch "answers/1-planet.txt", receive 404, and show to user that the answer is not correct. This way you can easily check answers and user will not be able to see a correct one because he cannot browse a folder on your server.
Good job! I didn't think many people would actually dig that deep!
#28
New Games / Re: Sneaky's Carnival
Last post by Skink - February 25, 2026, 02:43:53 PM
Quote from: selfdefiant on February 25, 2026, 09:37:10 AM
Quote from: Skink on February 25, 2026, 08:47:24 AMNice idea, but in the game that is based on using the browser's development tools placing the correct answer right and straight in the source of the page... I mean, if I opened the source code anyway, and see the answer right before me, why should I try to solve riddles?
What you really should change here is to place the answer check on your server. The page should query it on user's attempt to enter the answer, and the server will respond if it correct or not.
Not all answers are available in the console. Only some and some aren't easy to find!
All, except the last one. You can find them in level<N>.html, function CarnivalEngine.initLevel, argument's property "answer". And the last one you can see in comments in the same file.


BTW, to place answer validation on the server you don't even need a specific API. You can make on server folder "answers", and put there empty files with names: "1-map.txt", "2-glass.txt" etc. When user proposes an answer, you try to fetch a file with corresponding name, for example if he answers "planet" on 1st question, you try to fetch "answers/1-planet.txt", receive 404, and show to user that the answer is not correct. This way you can easily check answers and user will not be able to see a correct one because he cannot browse a folder on your server.
#29
New Games / Re: Sneaky's Carnival
Last post by selfdefiant - February 25, 2026, 09:37:10 AM
Quote from: Skink on February 25, 2026, 08:47:24 AMNice idea, but in the game that is based on using the browser's development tools placing the correct answer right and straight in the source of the page... I mean, if I opened the source code anyway, and see the answer right before me, why should I try to solve riddles?
What you really should change here is to place the answer check on your server. The page should query it on user's attempt to enter the answer, and the server will respond if it correct or not.
Not all answers are available in the console. Only some and some aren't easy to find!
#30
New Games / Re: Sneaky's Carnival
Last post by Skink - February 25, 2026, 08:47:24 AM
Nice idea, but in the game that is based on using the browser's development tools placing the correct answer right and straight in the source of the page... I mean, if I opened the source code anyway, and see the answer right before me, why should I try to solve riddles?
What you really should change here is to place the answer check on your server. The page should query it on user's attempt to enter the answer, and the server will respond if it correct or not.